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It's hard to complain about “hero shooter fatigue” when Concord looks this good

I was on vacation last week, so I was able to experience like everyone else the reveal of Sony's new multiplayer FPS: forget that a State of Play stream was happening, set it to 15 minutes late, then go back to the start thanks to to the magic of modern live music. streaming.

Sony only had two big games to show off – which wasn't surprising, since “slow” seems to be the permanent pace of big-budget game development – but I was surprised to find that while everyone around me were hooting and shouting about Astro Bot, I was the only one who wanted to see more of Concord. I keep seeing variations of the same three reactions to the first Firewalk game: whether it's an Overwatch clone, or another dead-on-arrival service game, or a multiplayer game which should be solo.

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