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Elden Ring's Latest Patch Notes Show Performance Improvements, But Broken Weapons Remain

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Elden Ring's latest update, post-Shadow of the Erdtree, brings some new weapon balance tweaks as well as a much-needed performance upgrade on both PC and PS5 versions.

Other notable changes include the repositioning of the Golden Hippo and Commander Gaius in their respective boss battle arenas.

Many bugs have also been fixed, although it's surprising that no balance adjustments have been made to a few broken weapons, namely the Duel Shield.

Latest patch notes via Bandai Namco:

PvP-exclusive balance adjustments

  • The damage and damage animation of the skill “Swift Slash”’s shear void effect have been reduced.

General Balance Adjustments

  • Carian Sorcery Sword's intelligence scale has been increased and base damage has been slightly decreased.
  • The range of throwing attacks has been extended for the following weapons:
  • Smithscript Dagger / Smithscript Circus
  • The boss placement during the new Golden Hippopotamus and Commander Gaius boss fight has been changed so that they are in the same position as during the first fight.

Bug Fixes

  • Fixed a bug where the Rolling Sparks skill would deal more damage than intended.
  • Fixed a bug where the skills Rolling Sparks and Wall of Sparks would not deal any damage while certain special effects were applied to the player.
  • Fixed a bug where some special effects of a right-handed weapon were also applied to the following weapon skills when cast with the left hand:
    • The Weak Lord's Frenzied Flame
    • Discus throw
  • Fixed a bug where successfully shielding while attacking with the Attack Shield weapon type would consume less stamina than intended.
  • Fixed a bug where players were unable to cancel the attack recovery of two-handed heavy attacks by rolling for certain Backhand Blades type weapons.
  • Fixed a bug where the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons would deal double damage under certain circumstances.
  • Fixed a bug where the Blood Demon Arms weapon's arcane scaling was higher than intended when setting an affinity. The status stack of Heavy Attack has also been reduced.
  • Fixed a bug where the Faith scaling of the Gazing Finger weapon was not being applied correctly.
  • Fixed a bug where the damage animation of some Fire Knight's Greatsword attacks against players was different than expected.
  • Fixed a bug where the attack affinity of some of the Fire Knight's Greatsword's attacks was different than expected.
  • Fixed a bug where some affinities for the following weapons were higher than intended:
    • Smithscript Dagger
    • Smithscript Circus
    • Axe Smithscript
    • Smithscript's Great Hammer
    • Lance Smithscript
    • Golem Fist
    • Smithscript Shield
  • Fixed a bug where enemies would heal when the maximum HP reduction effect applied by Black Knife Tiche wore off.
  • Fixed a bug that caused summoned NPCs to behave differently than intended under certain circumstances.
  • Fixed a bug where the Golden Hippo boss's unblockable bite attack would connect to players more easily than intended.
  • Fixed a bug that caused text to display differently than intended.
  • Several other performance improvements and bug fixes.

Possible unstable performance fixes

  • For the PS5 version of the game, choppy framerate can be improved by using the “Rebuild Database” option in the device's Safe Mode.
  • On some PC versions, Ray Tracing may be enabled inadvertently and cause unstable performance. Please check the Ray Tracing setting in “System” > “Graphics Settings” > “Ray Tracing Quality” from the title screen or game menu.
  • In the PC version, the message “Inappropriate activity detected” may appear without cheating.

To resolve this issue, please verify the integrity of the game files before restarting the game.

  • In the PC version, unstable frame rate may be caused by third-party applications that control mouse behavior. Disabling these third-party applications may improve performance.

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