close
close
Local

All weapon buffs and nerfs in MW3 and Warzone Season 4

Modern Warfare 3 and Warzone Season 4 are finally here and there are some pretty big weapon changes that are sure to shake up the meta.

Every time a new seasonal update for Modern Warfare 3 and Warzone arrives, fans don't hesitate to check what new changes are coming. This time around, the battle royale sees the number of players increase to 120 and the multiplayer gets a few new maps.

On top of that, these new updates also bring new weapons, as well as changes to the current weapon arsenal. These updates also change the meta in Warzone and normal multiplayer.

It will be the same story in Season 4, as the developers finally tackled the BP50, DG-58 LSW, and Striker 9 with some changes. So here's what you need to know about the new set of weapon changes.

All Warzone and Modern Warfare 3 weapon changes in Season 4

As for the big changes, the previously mentioned meta options in BP50, Striker 9, and DG-58 LSW have all been changed. The BP50 has had its movement speed decreased across the board, while the Striker 9 has had its damage ranges and headshot multiplier nerfed.

Additionally, the SVA 545 was also nerfed as the developers looked to change the assault rifle's average damage range and reduce the headshot multiplier.

On the other hand, the BAL-27, MCW and FJX Horus have also seen some interesting upgrades. Horus has undergone some of the biggest changes in the group and should be pushed into the meta moving forward.

Horus will be a meta option in MW3 and Warzone.

As always, some of these changes will only apply in multiplayer, while others are specific to Warzone. This is evidenced by the radical changes made to SMGs. So be aware of this when making changes to your uploads.

The full list of buffs and nerfs from Season 4 weapon changes can be found below.

Warzone and MW3 Weapon Changes Patch Notes for Season 4

Warzone Weapon Changes

ASSAULT RIFLES

BP50

  • Decreased movement speed to 4.8 m/s, down from 5 m/s.
  • Decreased sprint speed to 5.5 m/s, down from 5.7 m/s.
  • Decreased Tactical Sprint speed to 6.8 m/s, down from 7 m/s.
  • JAK Avenger Kit
    • Decreased movement speed to 5.1 m/s, down from 5.5 m/s.
    • Decreased crouching movement speed to 2.4 m/s, down from 2.6 m/s.
    • Decreased sprint speed to 5.8 m/s, down from 6.2 m/s.
    • Decreased tactical sprint speed to 7.1 m/s, down from 7.7 m/s.
    • Decreased ADS movement speed to 3.1 m/s, down from 3.3 m/s.

BAL-27

  • Near-average damage range increased to 49.53 yards, up from 39.37.
  • Average damage range increased to 60.96 yards, up from 50.8.
  • Lower arm and hand modifiers increased to 1.1x, up from 1x.

HOLGER 556

  • Near-average damage range increased to 50.8 yards, up from 45.72.
  • Leg modifier increased to 0.95x, up from 0.85x.

SVA545

  • Average damage reduced to 22, down from 24.
  • Headshot modifier reduced to 1.3x, down from 1.4x.

MCW

  • Minimum damage increased to 22, up from 20.

MTZ-556

  • Maximum damage range increased to 40.64 meters, up from 35.56.
  • Near-average damage range increased to 50.8 yards, up from 48.26.
  • Headshot modifier increased to 1.25x, up from 1.2x.

KASTOV 762 (MWII)

  • Average damage range increased to 57.15 yards, up from 51.81.
  • Weapon and hand modifiers increased to 1.15x, up from 0.96x.
  • Lower torso modifier increased to 1.15x, up from 1x.
  • Leg modifier increased to 1x, up from 0.96x.

CHIMERA (MWII)

  • Near-average damage increased to 26, up from 24.
  • Arm modifier increased to 1.15x, up from 1x.
  • Lower torso modifier increased to 1.15x, up from 1.1x.

Hemlock ISO (MWII)

  • Average damage increased to 25, up from 24.
  • Minimum damage increased to 21, up from 20.
  • Arm modifier increased to 1.16x, up from 0.95x.

MACHINE GUNS

RAM9

  • Maximum damage increased to 29, up from 27.
  • Maximum damage range reduced to 10.66 meters, down from 17.78.
  • Near-medium damage increased to 27, up from 25.
  • New damage range added
    • Average damage set to 25
    • Average damage range set to 34.29 meters.

FJX HORUS

  • Maximum damage increased to 28, up from 27.
  • Near-medium damage increased to 24, up from 23.
  • Average damage increased to 21, up from 19.
  • Minimum damage increased to 19, up from 16.
  • Maximum damage range increased to 10.16 meters, up from 7.62.
  • Headshot modifier reduced to 1.2x, down from 1.4x.
  • Arm and hand modifiers increased to 1x, up from 0.95x.
  • Lower torso modifier increased to 1x, up from 0.95x.
  • Leg modifier increased to 1x, up from 0.95x.
  • Decreased gun recoil to 35.4 degrees/s, down from 42.5 degrees/s.
  • No stock module
    • Increased ADS movement speed to 12%, up from 9%.
  • LX-D Lopper Stock
    • Added 3% ADS movement speed penalty.

RIVAL-9

  • Increased bullet speed to 500 m/s, up from 450 m/s.
  • JAK Headhunter Carbine Conversion
    • Increased rate of fire to 882 rpm, up from 682 rpm.

ATTACKER-9

  • Minimum damage reduced to 21, down from 23.
  • Maximum damage range reduced to 11.17 meters, down from 12.19.
  • Headshot modifier reduced to 1.25x, down from 1.3x.

WSP-9

  • Maximum damage range reduced to 15.49 meters, down from 18.03.
  • Near-average damage range reduced to 23.36 yards, down from 26.67.
  • Average damage range reduced to 33.02 yards, down from 38.1.
  • Lower arm and hand modifiers reduced to 1x, down from 1.1x.

LIGHT MACHINE GUNS

DG-58 LSW

  • Headshot modifier reduced to 1.2x, down from 1.4x.
  • Decreased bullet speed to 780 m/s, down from 880 m/s.

HOLGER-26

  • Headshot modifier increased to 1.3x, up from 1.2x.

SNIPER RIFLES

XRK TRACKER

  • Neck modifier reduced to 1.2x, down from 2x.

Modern Warfare 3 Weapon Changes

Assault rifles

  • BP50
    • Decreased movement speed from 5 m/s to 4.8 m/s (-4%).
    • Decreased sprint speed from 5.7 m/s to 5.5 m/s (-4%).
    • Decreased tactical sprint speed from 7 m/s to 6.8 m/s (-3%).
    • JAK Avenger Kit
      • Decreased movement speed from 5.5 m/s to 5.1 m/s (-7%).
      • Decreased crouching movement speed from 2.6 m/s to 2.4 m/s (-8%).
      • Decreased sprint speed from 6.2 m/s to 5.8 m/s (-6%).
      • Decreased tactical sprint speed from 7.7 m/s to 7.1 m/s (-8%).
      • Decreased ADS movement speed from 3.3 m/s to 3.1 m/s (-6%).
      • Decreased maximum damage from 32 to 28 (-13%).
      • Decreased near-medium damage from 28 to 25 (-11%).
      • Decreased average damage from 25 to 23 (-8%).
  • MCW
    • Increased headshot damage multiplier from 1.1x to 1.25x.

Submachine guns

  • FJX Horus
    • Decreased pistol kick recoil from 42.5 degrees/s to 35.4 degrees/s (-17%).
    • Increased maximum damage range from 10.2m to 17.8m (+75%).
    • Increased near-average damage range from 20.3m to 25.4m (+25%).
    • Increased damage multiplier on lower torso from 1x to 1.1x.
    • No stock module
      • Increased ADS movement speed from 9% to 12%.
    • LX-D Lopper Stock
      • Added 3% ADS movement speed penalty.
  • RAM-9
    • Increased maximum damage range from 11.2m to 12.4m (+11%).
    • Increased near-average damage range from 20.3m to 21.6m (+6%).
  • RAM9
    • Increased maximum damage range from 14m to 15.2m (+9%).
    • Increased near-average damage range from 20.3m to 21.6m (+6%).
  • Rival-9
    • Fixed an issue that caused the Trebuchet Brake attachment to become unavailable.
    • Increased maximum damage range from 10.2m to 11.4m (+13%).
    • Increased near-average damage range from 21.6m to 22.9m (+6%).
    • JAK Headhunter Carbine Conversion
      • Increased rate of fire from 682 rpm to 882 rpm (+29%).
      • Increased maximum damage from 26 to 33 (+27%).
      • Increased near-medium damage from 24 to 30 (+25%).
      • Increased minimum damage from 22 to 28 (+27%).
      • Decreased neck and upper torso damage multipliers from 1.5x to 1.1x.
      • Decreased damage multipliers on forearm and hand from 1.1x to 1x.
  • GRH-9
    • Increased maximum damage range from 16.5m to 17.8m (+8%).
    • Increased near-average damage range from 24.1m to 25.4m (+5%).
  • Attacker 9
    • Increased maximum damage range from 14m to 15.2m (+9%).
    • Increased near-average damage range from 20.3m to 21.6m (+6%).
  • Striker
    • Increased maximum damage range from 9.7m to 10.9m (+13%).
    • Increased near-average damage range from 21.6m to 22.9m (+6%).
  • WSP-9
    • Increased maximum damage range from 18.5m to 24.1m (+30%).
    • Increased near-average damage range from 25.1m to 31.8m (+26%).

Sniper rifles

  • MCW 6.8
    • MCW 6.8 Fully Automatic Conversion Kit
      • Fixed an issue causing recoil to overcorrect after firing.

Launchers

  • RGL-80
    • Decreased aim down time from 310ms to 260ms (-16%).
    • Decreased explosive damage by 80% in Hardcore game modes.

RGL-80's explosive damage is now scaled to align with the Hardcore player's health scalar.

Related Articles

Back to top button